Record #70625
Capturing potential impact of challenge-based gamification on gamified quizzing in the classroom
Journal
Publisher
Original paper date
Dec 19, 2021
Original DOI
Country
Institution
School of Information Science, Japan Advanced Institute of Science and Technology, 1-1 Asahidai, Nomi, 923-1211 Ishikawa, Japan · Research Center for Entertainment Science, Japan Advanced Institute of Science and Technology, 1-1 Asahidai, Nomi, 923-1211 Ishikawa, Japan · College of Creative Design and Entertainment, Dhurakij Bundit University, Bangkok, Thailand
Open access
No
Article type
Broad categories
Citation lifecycle
How this paper is being cited
Pre-retraction
26
Same day
0
Post-retraction
0
% post-retraction
0.0%
~6.3 citations/yr before retraction · ~0.0 citations/yr after
— citing papers
Who is still citing this work
Loading…